﻿##########
# Horyuji Temple
##########

horyuji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Enryakuji Temple
##########

enryakuji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Kongobuji Temple (Mount Koya)
##########

kongobuji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Byodoin Temple
##########

byodoin_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Chusonji Temple
##########

chusonji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Eiheiji Temple
##########

eiheiji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Kinkakuji Temple
##########

kinkakuji_temple_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_brihadeeswarar_temple_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_indian.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		different_faith_opinion = 5
		different_faith_county_opinion_mult = -0.15
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}
